Blended Learning Using Virtual Reality Environments
DOI:
https://doi.org/10.25195/ijci.v43i1.69Keywords:
blended learning, virtual reality, VR, E-Learning, Statistical questionnaire.Abstract
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as well, giving students an
opportunity to interact with content in three-dimensional learning environments.
Blended learning, according to the Inn sight Institute is "a formal education program in which a student learns at least in
part through online delivery of content and instruction with some element of student' control over time, place, path and/or
pace". On the other hand, there are many disadvantage found in blended learning such as the learners with low motivation or bad study habits may fall behind, and many others. So, there is an essential need to improve and develop the theory of the blended learning by using virtual reality environments and get rid of these disadvantages to develop the faceto-face learning to add a lot of features such as excitement and make it more efficient. As well as affirms clarity of the scientific content of the lecture that the student may be miss them by absent or even mentally, so student can live atmosphere the lecture again and overcome the difficulties resulting from the using blended learning or traditional learning. Firstly, this approach is applied by building a specialized website application that allow using virtual reality feature in order to measure the effectiveness of this study on students, and then a questionnaires was designed and the information result of these questionnaires impact was gathered. It is found that, the most of students were excited, active and they understand the lecture in an easy way with a high Likert Scale (4.74), but they found difficulties in using VR tools which has a low Likert scale (2.66).
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